What is Kahoot App?
Kahoot is an robust and versatile educational tool that can be used by any student to get familiar with, remember concepts, topics and lessons of his/her choice. It is also be termed as a formal assessment tool that is all about educational learning. We have been live since 2013 and we have over 50 million in over 150 countries now. Through this application you can create quizzes and what we like to call Kahoot Bundle that can be curated in whatever way teachers deem fit. It is a highly customisable application that helps students identify their strengths and weaknesses. There are millions of quizzes that are already created online and you can add to them by creating one.
There are many interesting features that we have put in this application that we observed while studying and researching a classroom envoirnment in a number of colleges, schools etc.
Kahoot Login – Sign in & Sign up Guide
One of the most amazing one solves one of the most common but still visually impossible challenges to let students in a classroom answer questions that display on a screen using a device in their hands. We can now connect and collect the responses live from the handheld devices of the students and simultaneously display the result on the big screen. This was impossible with a chalk and board setup but our technology enables it in classrooms.
This also makes the students feel a bit more competitive in nature and willing to perform in studies rather than laze around at home or watch cartoons on television. Hene making this a social booster for students of college as well as timid and shy students currently in their school life.
Teachers must rejoice with the launch of this app as it enables them to interact with students and stimulate their braincells in a way never possible. We believe a possitive effect and trend to be visible in schools using Kahoot soon. The data will be the proof of our apps viablility and its place in society. We hope it will be as useful as we hoped when we were developing it.
How to Create Kahoot Account
Kahoot has been designed to make knowledge not only accessable but accessable in a fun and interactive way. It can be used by a single person or any number of students. The upper limit is no existant! We even encourage school teachers to conduct quiz competitions within their departments, school level and and inter-school level with the help of Kahoot. We think that will further our collective aim to educate and make ready our future generations for the real world out there.
Kahoot was developed by Johan Brand, Jamie Brooker, Phillip Morgan and Morten Versvik (later joined by Åsmund Furuseth), as a joint project between Mobitroll and the Norwegian University of Technology & Science. In March 2017, Kahoot reached the billion cumulative participating players milestone and in the month of May, the company was reported to have 50 million monthly active unique users. As of 2017, Kahoot has raised $26.5 million in funding from Northzone, Creandum and Microsoft Ventures, as well as private investors in Norway.
According to research done by two students at the Norwegian University of Science and Technology, the network latency in accessing the website greatly influences the quality of experience of the platform, in both longitudinal and cross-section studies, with a sample size N=21. It was found that about 70% of the sample size regard Kahoot! as having positive results on all delay levels, while a varying number of students (between 10-20%) report that the platform is too time-consuming, forming a direct relationship with the duration of delay.